Thursday, January 31, 2013

Wednesday, May 23, 2012

bread

Sliced bread made with procedural materials in Animation:Master.





A partial turn-around:

Friday, May 18, 2012

dabbling with dinosaurs...

A few attempts at quickly constructing dinosaurs in Animation:Master.

I'm trying to come up with interesting yet beginner-doable modeling projects for a tutorial.



 

Wednesday, April 25, 2012

webbed GL

Cutting edge new thing... displaying 3D models in a browser via "webGL" without a plugin.  Here's a model of Alfonse Capone I'm working on...



The intention is that you may left-, middle-, or right-button click on it to adjust the view and use the controls on the left to change the render style.

About half the computers out there don't have the right browser/graphics card combination to make it all work (try Firefox or Chrome), but that's what new standards are for... to make you upgrade your stuff!

What you see above is a polygon OBJ exported from Animation:Master. The actual A:M all-spline model is constructed like this:






Wednesday, April 18, 2012

it's... box o' clouds!

It's not a volumetric turbulence material, it's an incredible simulation, it's...

Box o' Clouds!

Monday, March 5, 2012

O' Roaring

An as-seen-from-outer-space aurora effect created with a procedural material in Animation:Master.



Original A:M forum thread

Monday, August 8, 2011

balloon bouquet

Using Animation:Master's Simcloth to create floating balloons.

Thursday, March 17, 2011

Shaggy's BUS STOP Rope Trick

A test of a strategy for using Simcloth for rope in Animation:Master.



Shaggy's Rope Trick was created for the Animation:Master forum collaboration project BUS STOP.

SEE the complete BUS STOP project at http://tinyurl.com/BUSSTOP2010

Monday, December 13, 2010

pants, pants, pants

Simulated cloth pants have been a bit of a Grail. Difficult for them to survive rapid motion and being pinched in tight spaces.







I believe that Thom walk cycle is by William Eggington.

Friday, November 19, 2010

coil o' rope

Toying around with simulated cloth to make "rope".

Modeled and animated in Animation:Master.

Thursday, August 26, 2010

wet, walk and wave

What would a rain drop character look like? This is one possibility.

Friday, April 30, 2010

puffy rocket exhaust

A 1930's, Flash Gordon-style spaceship.



Old movie rockets fascinate me because they always look so fabulously ineffective.

Original A:M forum thread

Wednesday, April 28, 2010

made of whole cloth

Testing simulated cloth on a moving character.

1 - the rarely achieved "lambchop" pose
2 - Punch
3 - sock puppet dialog test

Wednesday, April 21, 2010

money drop

I'm pretend rich in pretend dollar bills. Created with Animation:Master's cloth simulator.



I'm not sure why that one little dollar bill at the end is wandering around like it's lost, but I'm sure that's fixable.

Monday, April 19, 2010

beyond spiral dome

This is a comparison of rendering with "'ambient occlusion" versus rendering with a light dome.



Both renders in Animation:Master

Ambient occlusion darkens or lightens the surface of a model based on how exposed each point is to the surroundings. Light domes approximate this effect by illuminating the objects from many (hundreds) of different angles. In this case my dome is made up of lights traversing a spiral from the top of a hemisphere to the ground plane.

Ambient occlusion is easier to set up and does its thing on the entire composition, while the light dome must be carefully maneuvered and works on only a finite volume of the 3D space.

However, in this situation the light dome was faster to render; 2 minutes as opposed to 10 minutes for the ambient occlusion render.

Monday, April 12, 2010

tank treads

Animation test of my displacement material that makes... tank treads!



The top shows the final rendered appearance, the bottom shows the actual wireframe the material is on. The tread motion is created by rotating the material on the model. It is a bit tricky to get that to synchronize with the forward motion of the model over the ground. But not undoable.

(Click image for more detailed view.)


Original A:M forum thread.

Sunday, April 11, 2010

union jack



My procedural material that creates the British flag, suitable for tea time, the Queen's Birthday or your next soccer riot. Now with 100% more hoisting and waving and flapping action.

"Rule, Britannia!" performed by the Volunteer Band of The Royal Gloucestershire, Berkshire and Wiltshire regiment. Used without permission.

Created and animated with Animation:Master.

Original A:M forum thread

Wednesday, March 31, 2010

propeller

Someone on the A:M forum wondered if a propeller could be made with a procedural material. Voila!



The left is, of course the basic mesh, the right is a render of the material applied to it.

Tuesday, March 23, 2010

dino skin

A procedural material that creates tiger-striped dinosaur skin and protruding spikes.




original Animation:Master forum thread

Sunday, March 21, 2010

robot elbow

Using procedural displacement materials (not bitmaps) to create a more complex surface without modeling.

The left shows the actual mesh, the right shows the rendered result with the materials.



Created in Animation:Master