Saturday, April 28, 2018

out-of-body experience

Most CG characters are animated with bones inside their bodies. This one is animated with a distortion box outside the character...

(Character created and modeled by Steve Shelton)

Wireframe view of the distortion box...

Friday, April 20, 2018

a space podyssey

My model of the 2001 Space Pod, rigged for character animation...

Tuesday, February 27, 2018

no shirt, no service

Animation showing initial resting state of simcloth shirt and transit to intended character pose.

Monday, February 26, 2018

I've got a flat tire!

Rolling flat tire effect created by moving texture image on static mesh.

Sunday, February 25, 2018

panic mode

A test of a quick face rig, done with bones and a bit of CP weighting.

I used this in my character for my "Summer Memories Image Contest" entry.

(Click to see larger) 

just scraping by

Progression of scraped paint effect I made with procedural materials in Animation:Master.

(Click on any of these to see larger.)

Basic wood grain surface...

White primer layer...

Top layer of color paint added...

I used the effect in my "Summer Memories Image Contest" entry. It appears in the middle area of the house...

Sunday, August 3, 2014

before disposable towels

A demonstration of simcloth in Animation:Master.

When I was little I thought this was how the roller towels in men's rooms worked.

Monday, May 26, 2014

turn around a t-rex

A tyrannosaurus I modeled some time ago. Click on the pic to see a turnable 3D view.

Monday, February 11, 2013

chiss sweeze

This is pretty much the inverse of the clouds a few posts down.  In fact, it began as a failed attempt to make clouds. This is a procedural material placed on some closely stacked planes that creates the appearance of cheese with holes in it.

Monday, February 4, 2013

it walks down stairs...

SimCloth used to recreate the famous children's toy.  All simulated, I only had to drop it just right.

Saturday, February 2, 2013

curl this!

From the Department of They Said it Couldn't Be Done...
a complex curling motion with shift of axis. 

Thursday, January 31, 2013

Wednesday, May 23, 2012


Sliced bread made with procedural materials in Animation:Master.

A partial turn-around:

Friday, May 18, 2012

dabbling with dinosaurs...

A few attempts at quickly constructing dinosaurs in Animation:Master.

I'm trying to come up with interesting yet beginner-doable modeling projects for a tutorial.


Wednesday, April 25, 2012

webbed GL

Cutting edge new thing... displaying 3D models in a browser via "webGL" without a plugin.  Here's a model of Alfonse Capone I'm working on...

The intention is that you may left-, middle-, or right-button click on it to adjust the view and use the controls on the left to change the render style.

About half the computers out there don't have the right browser/graphics card combination to make it all work (try Firefox or Chrome), but that's what new standards are for... to make you upgrade your stuff!

What you see above is a polygon OBJ exported from Animation:Master. The actual A:M all-spline model is constructed like this:

Wednesday, April 18, 2012

it's... box o' clouds!

It's not a volumetric turbulence material, it's an incredible simulation, it's...

Box o' Clouds!

Monday, March 5, 2012

O' Roaring

An as-seen-from-outer-space aurora effect created with a procedural material in Animation:Master.

Original A:M forum thread