This is pretty much the inverse of the clouds a few posts down. In fact, it began as a failed attempt to make clouds. This is a procedural material placed on some closely stacked planes that creates the appearance of cheese with holes in it.
Monday, February 11, 2013
Monday, February 4, 2013
it walks down stairs...
SimCloth used to recreate the famous children's toy. All simulated, I only had to drop it just right.
Saturday, February 2, 2013
curl this!
From the Department of They Said it Couldn't Be Done...
a complex curling motion with shift of axis.
Thursday, January 31, 2013
Friday, May 18, 2012
dabbling with dinosaurs...
A few attempts at quickly constructing dinosaurs in Animation:Master.
I'm trying to come up with interesting yet beginner-doable modeling projects for a tutorial.
I'm trying to come up with interesting yet beginner-doable modeling projects for a tutorial.
Labels:
models
Wednesday, April 25, 2012
webbed GL
Cutting edge new thing... displaying 3D models in a browser via "webGL" without a plugin. Here's a model of Alfonse Capone I'm working on...
The intention is that you may left-, middle-, or right-button click on it to adjust the view and use the controls on the left to change the render style.
About half the computers out there don't have the right browser/graphics card combination to make it all work (try Firefox or Chrome), but that's what new standards are for... to make you upgrade your stuff!
What you see above is a polygon OBJ exported from Animation:Master. The actual A:M all-spline model is constructed like this:
The intention is that you may left-, middle-, or right-button click on it to adjust the view and use the controls on the left to change the render style.
About half the computers out there don't have the right browser/graphics card combination to make it all work (try Firefox or Chrome), but that's what new standards are for... to make you upgrade your stuff!
What you see above is a polygon OBJ exported from Animation:Master. The actual A:M all-spline model is constructed like this:
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