Wednesday, March 31, 2010


Someone on the A:M forum wondered if a propeller could be made with a procedural material. Voila!

The left is, of course the basic mesh, the right is a render of the material applied to it.

Tuesday, March 23, 2010

dino skin

A procedural material that creates tiger-striped dinosaur skin and protruding spikes.

original Animation:Master forum thread

Sunday, March 21, 2010

robot elbow

Using procedural displacement materials (not bitmaps) to create a more complex surface without modeling.

The left shows the actual mesh, the right shows the rendered result with the materials.

Created in Animation:Master

Saturday, March 20, 2010

heavy syrup

This is not a fluid simulation... it's a simulation of a fluid simulation. I manually animated the splines in this model to imitate the motion of thick syrup.

The first half shows the fully rendered view, the second half shows the splines.

Slight further development of the concept:

Original A:M forum thread

Thursday, March 18, 2010

a pint of Guinness

After I posted an image of my shamrock material on CGTalk, some wag asked, "More importantly, can you make a procedural material for Guinness?"

Click on it for a close-up to see the bubbles.

Done with mostly spherical combiners in Animation:Master

Wednesday, March 17, 2010

sham wow

for St.Patrick's Day, a procedural material that creates... a shamrock!

Created using grid and spherical combiners in Animation:Master.

Tuesday, March 16, 2010

car paint

It's a Brand... New*... DELAHAYE!

This test was about creating the new car "glamor shot" look with clear coat over various paint finishes. Some are hyper-iridescent treatments which vary the color depending on what angle you view the surface.

Created in Animation:Master.

* 1947 model year. Tax, title, and license extra. May not meet modern emission standards. Wide white sidewall bias-ply tires are for display only and may not be roadworthy above 25 mph. Passenger compartment is an extra cost option installed by the dealer. Dealers may not be in your area as the Delahaye company ceased to exist in 1954. Seat belts not available. Always park on a hill so you can start the engine by engaging the clutch as the car rolls down the incline. Never park on a hill as the safety brake is the object of a recall. Interior of car may contain numerous clowns who will jump out at you from the trunk. Open with caution. Always drive carefully. Do not drink and drive. If you need a drink after driving your 1947 Delahaye, a bottle of Mad Dog 20/20 may be concealed in the "glove compartment".

Monday, March 15, 2010

jellybean jet

Once upon a time, someone on the A:M forum asserted that some task was easy, and another person retorted "yes, like making a plane out of jellybeans is easy."

So just to do it, I made this plane of jelly beans. The beans are individual models that I programmed to randomly choose their own color from several options, saving me from having to set each one manually.

Sunday, March 14, 2010

on moonlight bay

An animated procedural noise material driving "bump" on a flat mesh to simulate a large body of water. The boat and moon are also flat surfaces with images mapped on them. Created in Animation:Master.

Friday, March 12, 2010

ankylosaurus takes

The first try out of a dinosaur modeled with the lowest density splineage possible. There is no CP weighting between the bones. Everything is hard-attached to the nearest bone.

Modeled, animated and rendered in Animation:Master.

just tests

Did you know it's just about impossible to register a blog with the word "test" in the name? I found that out trying to start this blog.

Well, less is more.

This blog presents some of my ongoing animation and CG graphics tests.

These are usually done quickly to test one small idea for feasibility and further development or perhaps to answer someone else's question.

They are not presented as finished works or as polished pieces for a demo reel. In most cases, many things have been left undone so the one small variable could be isolated.

Here's a test pattern, an experiment in the non-standard use of procedural combiners to create a representational image. There are no bitmaps here.