Saturday, April 28, 2018

out-of-body experience

Most CG characters are animated with bones inside their bodies. This one is animated with a distortion box outside the character...

(Character created and modeled by Steve Shelton)



Wireframe view of the distortion box...

Friday, April 20, 2018

a space podyssey

My model of the 2001 Space Pod, rigged for character animation...

Tuesday, February 27, 2018

no shirt, no service

Animation showing initial resting state of simcloth shirt and transit to intended character pose.


Monday, February 26, 2018

I've got a flat tire!

Rolling flat tire effect created by moving texture image on static mesh.

Sunday, February 25, 2018

panic mode

A test of a quick face rig, done with bones and a bit of CP weighting.


I used this in my character for my "Summer Memories Image Contest" entry.

(Click to see larger) 
 

just scraping by

Progression of scraped paint effect I made with procedural materials in Animation:Master.

(Click on any of these to see larger.)

Basic wood grain surface...


White primer layer...













Top layer of color paint added...













I used the effect in my "Summer Memories Image Contest" entry. It appears in the middle area of the house...