Thursday, August 9, 2018
Saturday, April 28, 2018
out-of-body experience
Most CG characters are animated with bones inside their bodies. This one is animated with a distortion box outside the character...
(Character created and modeled by Steve Shelton)
Wireframe view of the distortion box...
(Character created and modeled by Steve Shelton)
Wireframe view of the distortion box...
Friday, April 20, 2018
Tuesday, February 27, 2018
no shirt, no service
Animation showing initial resting state of simcloth shirt and transit to intended character pose.
Monday, February 26, 2018
Sunday, February 25, 2018
panic mode
A test of a quick face rig, done with bones and a bit of CP weighting.
I used this in my character for my "Summer Memories Image Contest" entry.
(Click to see larger)
just scraping by
Progression of scraped paint effect I made with procedural materials in Animation:Master.
(Click on any of these to see larger.)
Basic wood grain surface...
Top layer of color paint added...
I used the effect in my "Summer Memories Image Contest" entry. It appears in the middle area of the house...
(Click on any of these to see larger.)
Basic wood grain surface...
White primer layer...
Top layer of color paint added...
I used the effect in my "Summer Memories Image Contest" entry. It appears in the middle area of the house...
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